#pragma once
#include "Scene/Mesh.hpp"
#include "LumineBuffer.hpp"
#include "UniformBuffer.hpp"
#include "VertexBuffer.hpp"
#include "IndexBuffer.hpp"

namespace Lumine
{
    /// @brief 用于统一管理Vulkan程序的Buffer和Memory
    class BufferManager
    {
    public:
        static VertexBuffer vertexBuffers;
        static IndexBuffer indexBuffers;
        static UniformBuffer uniformBuffers;
    };
}